Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. This allows for expanability of systems, and easy pulling from the Bus. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. In general, no block should be greatly than 4 but 1 and 2 are fine. Steel is usually the one I'm short on. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Place 2 rows of belts along the assemblers. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Press question mark to learn the rest of the keyboard shortcuts. Therefore, I usually go down to two. - I still need to put skynet back in =P. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Place a regular inserter and a long armed inserter to feed each Science assembler. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. However, each triangular base section is an entire huge main bus! Do you just want to finish the game, or do you plan on continuing after the rocket? by RLS0812 Thu Jan 31, 2019 3:22 am, Post Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Yet! Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Ideally, a balancer should be input and output balanced. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This page was last edited on 23 November 2020, at 11:18. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. First of all, you'll need to think of the best area in where to put it. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. by Aeternus Fri Jan 11, 2019 2:54 pm, Post Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. - Hannover, Hamburg Hamburg, Bremen Definitely 4 green circuits. When you get robots, you can easily extend the bus with blueprints. Having smaller groups of only one or two is also not a bad thing. That means that a splitter can be used to put an equal amount of items on two belts. Valve Corporation. The orientation of and how wide the players monitor is also plays a role in this decision. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! - And the character saw they that they were good and that they would help him on his quest to get to end-game. - I have made about two lines of iron and copper in my last few vanilla games. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. All trademarks are property of their respective owners in the US and other countries. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Plastic x1 (recommend x2) Batteries x1. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. What items one puts on a bus is a personal preference. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. The balancers/taps get very large above 4 since your next logical jump is 8. Hamburg, Copenhagen - I kinda disagree on steel. You especially want more gears and iron plates because that's what your betls cost to produce. The width of the bus can become a problem if it is very wide. Upgrade belts when more throughput is needed. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Aarhus, Berlin The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. - Most basic science is done and I reworked it to start pushing towards beacon based systems. Hamburg, Berlin (Airport Schonefeld) Reddit and its partners use cookies and similar technologies to provide you with a better experience. Done! if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Hamburg. I do put steel and batteries on the bus. Copenhagen, Hamburg In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Click here to open location in google maps. Hope the guide was helpful :-). Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Hamburg, Kolding Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. It is only visible to you. You'll get more benefit from your modules if you prioritize using them for more expensive things first. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. there were conveyor belts. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Cookie Notice By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Balancers that are input balanced take evenly from all input belts/belt lanes. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. - What should be on main bus Factorio? at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Universal balancers can be throughput limited. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. I also have a return bus that carries science packs back to the lab area. Hamburg, Siegen by Serenity Thu Jan 10, 2019 12:18 pm, Post One of the most popular alternatives is the modular outposts. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Keep the main bus, build your new base close to it. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. there is even enough iron left for "buildy things" (belts, etc). - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. All trademarks are property of their respective owners in the US and other countries. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post https://steamcommunity.com/sharedfiles/ =754378586. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. All production. Advertisement Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. And instead of rebalancing you can use priority splitters. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. - I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. To have all the information in the palm of your hand download our mobile app for free! by Hannu Wed Jan 30, 2019 7:28 am, Post Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. This is fixed by adding more furnace/mine set ups to keep production high. Hamburg, Frankfurt Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Create an account to follow your favorite communities and start taking part in conversations. Hamburg 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Hamburg, Pristina Heya Gmanicus! by astroshak Thu Jan 10, 2019 2:08 am, Post Lane balancers may be output balanced or input balanced. Hamburg, Skopje So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Place inserters as per screenshot -- only inserters need long-arms. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. You'll want production running while you work to keep you supplied. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. it really stacks up over the 5/6 process steps to make a rocket. Balancers that are output balanced distribute evenly to all output belts/belt lanes. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. by netmand Wed Jan 30, 2019 6:16 pm, Post When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Please see the. Universal balancers solve this issue by having the back-looping built in. 4 iron and 4 copper is fine. We have located 2 bus terminals and one bus stop in Hamburg. EDIT: Here is an example of what I call a stage 2 "starter" base. Many balancers fail to balance properly once an output backs up or if an output is not used. That means that a splitter can be used to put an equal amount of items on two belts. Re: How many main bus lines do you generally use? The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. This means I still have throughput on my iron/copper busses for other things. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. - As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. For the belt close to the assembler, split off half a lane of iron plates. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. All rights reserved. This item will only be visible to you, admins, and anyone marked as a creator. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! But hey, if it can give you some form of advantage, then why not try to do it? It will just depend on you on which design you would do as long as the conveyor belt is included. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. You need to sign in or create an account to do that. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Post all other topics which do not belong to any other category. Some players eventually phase out the main bus entirely in favor of robots. by Rjskeet Thu Jan 10, 2019 2:53 am, Post For the belt furthest from the assembler, split off green circuits. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. How many main bus lines do you generally use? Place these one tile away from the Red Science output belt. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Rust game file size: How big is the download. Pristina, Hamburg READ MORE: Rust: How to fix screen tearing. Paris, Hamburg Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. through links on our site, we may earn an affiliate commission. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Generally my main bus consists of iron plate, copper plate, and coal. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. - Use the belt throughput numbers to determine how many lanes it should have. - Post A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load).